The digital era is normally described as only a very few things, or categories, such as internet, photographs, email, etc. But in reality is significantly larger, including all digital motion picture equipment, news casts, 3D animation, cell phones, laptops, computers, Ipods and Iphones, digital music files and videos, and much, more.
"New media commentators have frequently taken polar positions, pronouncing computer technologies either as revolutionary and heralding radical new paradigms as the emperors new clothes dressing the same old techniques and models"-Steve Dixon
As more contributions are made to the digital age, we experience several waves of creativity, influenced primarily for others around us. In Cinema, several independent filmmakers have made a living, a very successful one, relying completely off digital technology, and crafted their own unique style. Other, younger, and sometimes even more experienced filmmakers, become influenced by this and attempt to recreate or mimic. Occasionally they even craft their own visual style.
There often is questions of ownership though. With the advances in digital technology, something can easily be posted on the internet, and then be ripped with in seconds and spread all over the world. Anything posted online is subject to go global and public. There are numerous issues with copy right infringement, and unfair use of others "digital property".
But there are so many positives. Digital technology has given us the ability to spread entertainment, talent, music and movies all over the world. People are able to give each other unique tutorials on "how to do" and what not. People are able to record themselves playing music, singing, or any other talented subject matter and post it to the world (which intern has exposed several unique talented people, launching their careers).
It has become easier for employers to hire (and occasionally decline) interviewees. Resumes, cover letters, digital interviews, letters of recommendation, can all be sent via one email digitally, saving companies a significant amount of money and time.
"But equally, it is acknowledged that in digital performance, the computer is commonly employed as an agent for the remediation of old and established artistic forms and strategies rather than as a means of originating authentically new performance processes and phenomena".
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